In the main campaign this can often result in quite large open-plan areas where you have to manage the influx of zombies before you can move on. Zombie Army 4 isn’t quite up there with Sega’s best but there’s a number of situations that seem impossible the first time you encounter them and yet which you can navigate with relative ease once you form a plan and learn to execute it properly. Despite all the other obvious influences we were constantly reminded of old school lightgun games ( The House Of The Dead is the obvious comparison), which also seem trivially simple until you play a bad one and realise how much skill is involved in getting the pacing and fairground-like set pieces flowing together.
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